You get 50 per cent off one version if you buy the other but we wouldn’t recommend the Wii U version at all. It’s essentially the same game but the resolution is the same, so everything just looks like someone took a magnifying glass to the 3DS version – with the beautiful pixel art blown up to many sizes larger than it was originally intended. What we would warn against though is the Wii U version. But it’s not just the game’s innocent charm which deflects accusations of sexism, as the majority of the cast are women and usually portrayed as much more sensible and powerful than the few male characters.īut although there are some things we still prefer from previous game Risky’s Revenge this is a considerably bigger game, and absolutely justifies its relatively high price. There’s also an amazing 3D effect for the giant character portraits that appear when someone’s speaking, although you can’t help noticing that this is primarily used to emphasise the scantily clad bosoms of the female characters. The 3D effect on the 3DS is also one of the best we’ve ever seen, and works perfectly with the art style and the subtle parallax scrolling. Even if you’ve no appreciation for 2D sprite work the fluidity and extravagance of the animation is matched only by the attention to detail – from seagulls that fly off into the background when you come near to the bustling hub town that changes almost every time you visit. The elephant in the room here though is the visuals, which we’ve alluded to already but really are quite stunning. Although the series’ longs-standing aversion for checkposting is still frustrating, especially given this is a portable title. In fact there’s a general lack of hand-holding that is extremely refreshing in these pampered days. Pirate’s Curse is also a lot cleverer about its sub quests and back-tracking to previous areas, with some of the optional quests being pleasingly obscure. But although less flashy than genie powers these more grounded abilities tend to inspire more creative level design, especially the cannon that shoots you into the air and the speed boots that let you cross lava. And although things like floating on a giant hat or using a pistol to shoot switches are very useful they do seem slightly mundane comparing to turning into a monkey. Shantae and the Pirate’s Curse now has a final launch window – Summer 2014.After all the cool animal transformations of the last game though these non-genie powers are all bit underwhelming. It’s more than twice the size of the previous game! After working on it non-stop for a full two years, we didn’t want to skimp on the size. Pirate’s Curse is the size and scope of a traditional retail game. Last, the scope is a huge change from Risky’s Revenge. We also have a MAP in the game! It works like the maps in Super Metroid or Castlevania: Symphony of the Night, which was a popular request by fans. There is a lot of freedom to explore in Pirate’s Curse. The quest flow is quite different too, with Shantae and Risky sailing together from one land to the next. It’s a pretty big departure from the creature transformations seen in the other games in the series. Same goes for the Flintlock Pistol – it can hit switches but also blasts monsters at long range. You can destroy obstacles with your Scimitar, but it’s also a weapon. The pirate theme isn’t just for story each item can be used offensively and defensively. This time out Shantae can’t use her dance magic, so she’s forced to learn new tricks in order to vanquish foes and overcome puzzles.
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